It's one part story driven, and one part simulator. Story - About the highest compliment I could give this game is that it plays like a superbly made war drama. Sound effects - I don't know how many people look for good sound effects in a game, but for me, they tend to be a major factor, and I appreciate the satisfyingly diverse sounds of each weapon, or the "ping" grenades make as they bounce towards you, and yes, even the "thup" of hitting your target. Difficulty - I'm glad to see that a higher difficulty here does NOT mean an enemy who takes more shots, but rather one with faster reflexes, sturdier aim, and more strategic grenade-lobbing. It's fast paced, but not in an unrealistic way - you're on the edge of your seat because there's "hostiles" all around you, and you can't afford the luxury of being bored. Pacing - Not once was I bored during the campaign. The frame rate (at least on the 360) remains pretty consistent, and the fluidity of movement is silky smooth from start to finish. I'm not a game reviewer, but these are some things that have earned Infinity Ward high marks in my book with this title: Graphics - As of today (December '07), these are the best visuals a game has to offer, and sometimes I find myself just walking around an area admiring the detail that went into it.
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This is one of the few games which takes me out of myself (the way a really great movie does) and throws me into the shoes of an SAS soldier or Marine, and has me wondering if I'll make it to the end. Or being severely outnumbered with just myself and a wounded sniper, feeling doomed yet somehow making it through. I think it must have been the way it made my heart pound as I worked through the campaign, sweating every time I threw an enemy grenade back and wondering if I had enough time on the fuse.
But something about this title gripped me from the beginning. I generally don't like war games, or even first-person shooters very much.